Pinbash Tournament/Open Play Rules

Overview

Please note that rules can be updated at anytime and are subject to change without prior notice. Our rules are visible through our website and an official printed copy will be present at each tournament location for your viewing. Once a tournament has begun, the published rules will be not change.

The rules/rulings adopted by Pinbash (tm) were created with much thought and input from experienced tournament pinball players, tournament officials and members of our pinball leagues and pinball communities. If rules are not specifically covered under the tournament rules, we will defer to the latest PAPA rules. A copy of the PAPA rules will be present at our event. If you have a question about a rule(s) or ruling(s), please ask us at the appropriate time. Rule additions, subtractions or changes will not be done during the time of a tournament. All input is welcomed when an event is not taking place. Your input is what helps us make better events currently and into the future. Pinbash can be contacted via email at Chris@pinbash.com, please allow us a few days to respond.

We appreciate your acceptance of our rules as well as our terms and conditions. Thank you and Good luck!

I. TOURNAMENT DIRECTOR

At the start of each tournament, a tournament director will be assigned for the purpose of ruling on any issues or discrepancies that come up during the event. (Qualifying or Tournament Play) Most rulings will be referenced back to the official 2013 tournament Rules/Guidelines, if not covered under these rules, the latest PAPA Rules will be referenced. If there is a situation or ruling that is needed that is not covered or is a judgment call, the tournament director will make a decision. At any time, the tournament director my counsel others to help make a better formed decision. If a ruling is clearly covered under the written rules, the ruling will be upheld with those stated rules. No exceptions. Rules will not be changed or altered once the event has begun.

II. Divisions of Play/Individual Competitors

Tournaments a single participant event. One player will account for his or her own scores and will not be able to combined, transfer or trade scores with another participant. This is a competition of individual skill. Each individual participant is eligible to participate in one division, once division is determined, participants may not, under any circumstance, change which division unless he/she is displaying very high skill level for the division he/she is participating in. Divisions will be determined based on various factors including: Skill Level, Tournament Experience, Prior Tournament Record, Prior League Experience and Prior League Record. Players may express objection towards other players division choice, but we assume each individual player will make an honest assessment of the above mentioned factors. If it is determined that a player is "sandbagging" or rating their skill level unfairly, that participant will be asked to move to the logical choice of division. If that participant still will not agree with what division they should be placed in, by default they will be moved to the higher division. If said participant refuses to participate in the event, they will under no circumstances, be refunded.

Here is a list of definite determining factors for a participants division eligibility:

"A" Division

If said participant has finished in the top 4 of an IFPA certified event within the last 2 years.

If said participant has an IFPA ranking in the top 400.

If said participant has been a finalist in a local league for 2 on more seasons within the last 5 years.

If said participant has participated in the "A" Division at the PAPA World Championships.

If said participant has finished in the top 8 in "B" Division at the PAPA World Championships.

Tournaments do not have a specific division for seniors, juniors or women. Juniors are able to participate in any event with expressed written consent from an adult, over the age of 21, parent or guardian. Women and seniors are also welcome to participate in any division they feel mirrors their skill level. The same rules for ranking a player apply to everyone. IE, if a senior, junior or women meets the requirements to be placed in "A" Division, said participant must follow the guidelines as every other competitor. No exceptions will be made under any circumstances. If a ruling is needed on a participant, a vote within the committee will take place and the verdict of the committee is final. If said competitor disagrees with the decision, they will not be refunded under any circumstance. Pinbash officials will do their best to be as fair as possible, if you feel you are a player that may be on the border line, please contact us via email at chris@pinbash.com. A pre-determination will be given as long as time permits. All inquiries must be made within 7 days before the tournament is set to begin.

All attendees of the tournament grant Pinbash and its affiliates including sponsors, organizers, associated affiliates and Pinbash employees/volunteers the right to use their names, scores, photos taken at the event, video taken at the event, dialogue from video at the event for promotional use to advertise future events or for advertising on its own website (Pinbash.com) or the website of associated affiliates, sponsors and organizers. Photos, video or dialogue from the event may be used as Pinbash and its associates see fit. All other parties must request via written consent to use any of the above mentioned forms of media for their own personal use. Failure to contact Pinbash prior to use media may result in full upheaval of the law. All rights reserved without restriction.

III. FEES/PRIZES

Registration fees vary by tournament. Please refer to the tournament page for details on registration fees. 100% of registration fees paid in cash go to the payout of the event. For pre-registrations through the website, 90% of the registration fee will be added to the payout. PayPal and/or credit card companies charge us processing fees, so we apply those fees to the tournament accordingly. Registration does not include tournament entries. Those are purchased separately at any time during the tournament open play hours unless otherwise stated. Pre-registration is used to estimate the number of participants so we can plan accordingly. Once at the event you must sign your name on our registration form so that we know you are present at the event. All participants that do not attend the event but pay for registration will not be refunded under any circumstances. Registration does not include tournament entry fees. Each tournament entry is $1 and gets a participant 1 game on 1 machine. 100% of the entries go to the payout of this event. Multiple tournament entries can be purchased, they will be tracked through our system until they are used or open play has been completed. With the completion of each entry, participants must return to the entry table to be placed in queue for their next entry machine choice. No refunds for unused entries will be given. Participants also may not transfer entries to another participant under any circumstance. Once tournament entries are purchased, they are locked in to that individual participant. All tournament entries must be made with cash only. Access to the amount of the prize pool will be made available at the venue. As the participation level rises you will see the prize pool grow as well.

Prizes are divided up as follows:

MAIN TOURNAMENT

"A" DIVISION

"B" DIVISION

75% of the total revenue for the main tournament is delegated to this division.

25% of the total revenue for the main tournament is delegated to this division.

1st Place - 50% of the total "A" Division Purse

2nd Place - 25% of the total "A" Division Purse

3rd Place - 15% of the total "A" Division Purse

4th Place - 10% of the total "A" Division Purse

1st Place - 50% of the total "B" Division Purse

2nd Place - 25% of the total "B" Division Purse

3rd Place - 15% of the total "B" Division Purse

4th Place - 10% of the total "B" Division Purse

 

CLASSICS SIDE TOURNAMENT

Open to all players that wish to participate

100% of the revenue generated for the classics tournament goes to the winner.

Winner take ALL

 

Example of how the revenue from the tournament is delegated to each division:

Main Tournament makes $1,000. 75% is delegated to the "A" Division. This means the total purse for "A" Division is $750. Pay out for those who place in the top 4 is as follows:

PINBASH MAIN TOURNAMENT - "A" DIVISION

PLAYER

PLACE

PRIZE

CDS

1ST PLACE (50% of "A" purse)

$375 ($750 x 50% = $375)

J_J

2ND PLACE (25% of "A" purse)

$187.50 ($750 x 25% = $187.50)

ALT

3RD PLACE (15% of "A" purse)

$112.50 ($750 x 15% = $112.50)

PTY

4TH PLACE (10% of "A" purse)

$75 ($750 x 10% = $75)

 

25% is delegated to the "B" Division. This means the total purse for "B" Division is $250. Pay out for those who place in the top 4 is as follows:

PINBASH MAIN TOURNAMENT - "B" DIVISION

PLAYER

PLACE

PRIZE

JIM

1ST PLACE (50% of "B" purse)

$125 ($250 x 50% = $125)

NIC

2ND PLACE (25% of "B" purse)

$62.50 ($250 x 25% = $62.50)

MAS

3RD PLACE (15% of "B" purse)

$37.50 ($250 x 15% = $37.50)

BAR

4TH PLACE (10% of "B" purse)

$25 ($250 x 10% = $25)

 

Adding up all the purse pay outs from both divisions gives you a grand total of the overall revenue taken in from the MAIN TOURNAMENT.

CLASSICS SIDE TOURNAMENT

Registration fees for Classics Side Tournaments, when offered, vary by tournament. Please refer to the tournament page for details. Entries can be purchased for $1 per game played. Cash only. 100% of the revenue goes into the purse for this tournament. Top 8 qualify for head to head play. Machine is chosen by the higher seeded player and order is chosen by the lower seeded player. Single elimination, 1 machine, winner advances and loser is eliminated. Winner take All.

IV. TOURNAMENT QUEUE SYSTEM

Pinbash has a sophisticated queue system in order to minimize standing, encourage socializing with your peers and to give competitors rest in between games.

Competitors visit the entry table and designate with a tournament employee or volunteer which machine they would like to play. After that process occurs they will wait to have their name called or check out the screen which displays the queue for all competitors to see. If your name is called 3 times with no response you will be forced to select a machine again and you will lose your place in the queue.

Example of Pinbash queue system:

Pinbash - New Great Valley Lanes - "A" Division - 8/16/2013, 4:32 PM

Demo Man

Fish Tales

Mon. Bash

Rev. F. Mars

Johnny M.

World Cup

Funhouse

D_J

ALT

PTY

JON

CJM

J_J

CDS

JQY

JLD

MM

J_C

JOE

PRO

MOD

OPEN

HIM

HER

OPEN

OPEN

RDY

OPEN

OPEN

OPEN

MAN

OPEN

OPEN

LEE

OPEN

OPEN

OPEN

OPEN

OPEN

OPEN

OPEN

OPEN

 

In this example you can see the players that are ahead of you before you select the machine you will be playing on. Since only one player can play at a time during open play, you can weigh your options as to what machine you will choose based on who is in front of you in that queue. You can also keep close tabs on what your competition is doing while you wait. REMEMBER, players cannot leave the machine after their game is completed until their scores are recorded. If you abandon a machine prior to your score being recorded, the player will not receive credit for their score. If anything within the score recording process is in doubt, it is the players responsibility to check the recording of the score is correct. If there is a dispute on the score after the machine has been assumed by another player, the score for that particular game will be deleted. Scoring records will be kept, but only the top scores of each competitor for each machine will be used.

Your selection can be changed if a competitor determines that the wait on a specific machine is too long and decides to change to a different machine. If said competitor chooses to do this, his entry will be changed without penalty, but he/she will be placed at the end of the queue for the newly chosen machine.

V. QUALIFYING/ELMINATION BRACKET SCORING/RULES

All scores are recorded after a competitor has completed a game and are then assigned with a corresponding ranking. Point value is assigned to the position a player ranks on a specific machine. Ranking on a machine can only decrease or stay the same as the tournament continues. The scoring system is based on a cumulative 100 point system that assigns a number value to a players position of rank on a specific machine. The rank value is as followed:

RANK

SCORE

1st Place

100 Points

2nd Place

90 Points

3rd Place

85 Points

4th Place is awarded 84 Points with each lesser rank awarded one point less until zero (0).

 

Qualifying is based on the modified HERB format. There will be at least 9 machines available, your top scores on 6 games will be used for your total score.

Classics will follow the same rules of qualification as the Main Tournament, but top scores will only be taken from the top 4 games played.

Since this points system applies to each individual machine in a given bank, there is also a cumulative grand total, which is what determines which competitors move on to the Elimination Rounds.

Example:

 

MACHINE RANKING

 

 

PLAYER

Monster Bash

Fish

Tales

Johnny Mnemonic

Demo Man

 

Whirlwind

World Cup

Revenge F. Mars

TOTAL

Overall Ranking

JON

100

90

90

90

90

90

100

650

1st

CDS

90

85

85

85

85

80

85

595

2nd

ALT

85

80

80

80

80

100

80

585

3rd


Top 16 Competitors qualify for the Elimination Round which is a head to head, single elimination tournament , 1 versus 1.

 

PLAYER

OVERALL RANKING

 

QUALIFIED

JON

1

YES

CDS

2

YES

ALT

3

YES

TIM

4

YES

CJM

5

YES

BEA

6

YES

MAY

7

YES

REP

8

YES

PTY

9

YES

MAN

10

YES

D_J

11

YES

ROB

12

YES

MIA

13

YES

J_J

14

YES

PAP

15

YES

MIC

16

YES

REA (CUT OFF)

17 (CUTOFF)

NO (CUTOFF)

 

After qualifying is complete, seeding of each player will take place.

Single Elimination, best of 3 machines (Finals are best of 5 machines)

Players ranked highest will go against the lowest seeded qualifier until all head to head match ups are complete. Once a competitor is locked in to his/her position in the bracket, they must win or they are eliminated from the tournament.

Higher seeded players will choose the first machine to be played, as well as the order of play, lower seeded players choose the second machine to be played along with the order.

Finally, If necessary, the higher seeded player will choose the deciding machine that will be played and the order in which it will be played. When a machine is selected, it is off the board, so the next player up for selection must pick from the remaining machines.

Note: Since the Classics Side Tournament will be finished the day prior to Open Bracket Tournament Finals, all classic titles are available for choosing by players competing in the Open Bracket Tournament.

Each round will follow this format, until the finals in which a best of 5 will take place. In the finals, the higher seeded player will choose the first machine to be played and in which order it will be played. The lower seeded player will choose the second machine to be played along with the order. The higher seed player will choose the 3rd machine to be played and the order of play then, if necessary, the 4th and 5th machine to be played will be the game that is voted by all participating competitors and the order will be selected by the losing player of the previous machine played.

 

Example: (1) JON vs (16) MIC, (2) CDS vs (15) PAP, (3) ALT vs (14) J_J, (4) TIM vs (13) MIA,

(5) CJM vs (12) ROB, (6) BEA vs (11) D_J, (7) MAY vs (10) MAN, (8) REP vs (9) PTY

Brackets

 

This format is subject to the number of competitors competing in Pinbash. If there are less than 32 participants the number of players that qualify for tournament play will be reduced accordingly. This is at the discretion of the tournament director.

If a qualified player is not present at the start of the first round of tournament play, he/she has 20 minutes from the start of tournament play to arrive. If they do not arrive, their balls will be plunged as if they were present. If they do arrive in the middle of a game, they are welcome to play the remainder of the game.

In conclusion to qualifying, if two or more players are tied on the qualifying bubble, a sudden death tiebreaker will occur. A machine will be randomly selected for the players in that situation to compete on, winner to advance as the final seed. 1-4 players can compete for the amount of spots available to advance to tournament bracket play.

If players are tied but have both qualified, the player with the highest machine ranking will be granted the higher seed. If both players have the same high ranking, then it will go to the next highest ranking until the matter is resolved.

VI. MALFUNCTIONS/RULINGS

Pinball is a challenge with both luck and skill involved. With that in mind, these are machines that can randomly malfunction through no fault of anyone. If a malfunction were to occur during the tournament, it will be handled as best as possible. Please keep in mind that these machines as well as the tournament staff are not perfect, but we are doing our best to achieve a balance that will attempt to keep all involved happy.

Minor malfunctions is considered part of normal play, the tournament committee as well as the tournament director will determine the level of malfunction. If there is no significant advantage gained or a player has not lost a ball due to the malfunction, then the game will be continued as is. Loss of a ball/balls during multiball play without losing all balls, loss of tilt warnings without loss of balls or loss of any lit feature, running mode or game play specifics, will also be considered a minor malfunction. If the minor malfunction repeatedly occurs then it will be considered a major malfunction and players will be asked to move to a different machine. If this happens in open play, a given amount of time will be granted to the tournament staff/volunteers to rectify the problem. If the issue is not resolved then a new qualifying machine will be added. If in tournament play, a new machine will be chosen.

A major malfunction constitutes a premature loss of ball at no fault to the player such as a flipper malfunction or a fails to operate, a bonus count begins while a ball is in play due to a machine losing track of the number of balls in the trough or a kickback does not return the play back to the normal playing surface. Timed ball saves, ball traps, gates or "virtual" kickbacks are not applicable or deemed a major malfunction. If a major malfunction occurs, the player is to notify a tournament official quickly and calmly. If the official agrees that the malfunctions meets the criteria for a major malfunction then the situation will be resolved accordingly. If a player is on the final ball when the major malfunction occurred then he/she will be granted on ball at the beginning of a new game. His/her score on the additional ball will be added to the score total from the previous game. At a players request, if approved by a tournament official, the major malfunction may be handled as follows: The current state of the game will be terminated and the scored shall be recorded. A new game will be granted with the appropriate number of balls played within the new game. Scores will be combined and recorded for a new total. Under no circumstance is a player to abuse this rule through intentionally seeking major malfunctions. If a major malfunction occurs in the preliminary stages of the first ball, the score will be discarded and the machine will be repaired or a new machine will be selected. Any outside interference that involves direct contact to a competitor will be considered a major malfunction. e.g.: a competitor is bumped into by an observer or another competitor and is caused to tilt. This will be dealt with as a major malfunction and the party in question will be warned and or asked to leave the gaming area for a designated amount of time. If the tournament committee feels it was done intentionally, that is cause for immediate ejection from the gaming area. There are many scenarios where malfunctions can occur, if needed a ruling will be a the discretion of the tournament director.

In the event that a major malfunction continues to occur on a specific machine, scores will be recorded and the game will be terminated. Players will be asked to resume competition on a different machine. The machine's functionality in question will be repaired as soon as possible, with hope to be added back to the tournament bank.

All known malfunctions will be made aware to competitors. If, as a player, you notice a fault with a machine, please notify a tournament official. If a fault is made aware to players and they choose to use the machine, they are competing under the assumed condition of the machine. No rulings will be made on the fault that they are aware of.

If a catastrophic malfunction occurs and all players games are ended, scores will be recorded and upon repair of the machine, games will be resumed with the number of balls left per game for each player. If the scores are lost, play can resume from the beginning on a machine once it is repaired or another machine can be chosen to compete on in lieu of waiting. If a machine cannot be fixed and is deemed out of the tournament completely a ruling will be made on whether or not the scores should count on that machine. If there is less than 40 plays on a machine, the scores will not count and the entries will be refunded for use on other machines. If there are 40 or greater plays on a machine then the scores will count towards qualifying to the Elimination Round.

VII. BENEFICIAL MALFUNCTIONS

Any malfunction which provides at least one player with a significant advantage over any other player competing on that machine is known as a beneficial malfunction. Tournament officials shall determine what constitutes a significant advantage.

Any beneficial malfunction which results in a player being able to continue play of a ball that normally should have ended is normally allowed once per game. Examples of this would include an unexpected software ball save, a ball that bounces back into play without player action, or a ball that comes to rest on an unlit kickback in the outlane (which will lead to a ball search, kicking the ball back into play). Any such behavior shall not be allowed if it repeats, meaning that tournament officials may require players to allow the repeatedly-saved ball to drain, or play on the machine may be terminated in accordance with catastrophic malfunction rules, at which point repairs may be attempted.

Any beneficial malfunction which provides one or more players with a significant scoring or strategic advantage in a way that is not part of normal game play will void the score of the affected player(s), unless all immediately-affected players and tournament officials can agree on a suitable adjustment of the score or other elimination of the advantage. If the beneficial malfunction has been specifically avoided by the player, it is unlikely that a penalty is necessary. If any player score(s) are voided, the affected player(s) may then replay the game after the other players have finished, and the new score(s) are used for the affected player(s).

Examples of beneficial malfunctions would include a jackpot switch that registers when a different target is hit, a valuable switch that scores repeatedly without the ball contacting it, a failed Tilt sensor, or a ball stuck during multiball. See also "Stuck Balls", below.

Any situation which indicates the presence of a beneficial malfunction should be brought to the attention of the scorekeeper promptly, who will alert tournament officials. Any player who intentionally takes advantage of a significant beneficial malfunction may be given a warning and/or have his or her affected entry interrupted and disqualified by tournament officials.

VIII. STUCK/FROZEN BALLS

While competing in Pinball, balls can become stuck or frozen, this is a somewhat normal although undesirable occurrence. If a ball is stuck or frozen during multiball, the player can play until he/she has left only the trapped ball. If 2 balls are stuck or frozen, then multiball can be played until the only remaining balls are the ones that are stuck or frozen. A tournament official will then remove the glass and place the ball(s) on the desired flipper. If a ball becomes stuck or frozen during regular play, a tournament official will remove the glass, place the ball on the desired flipper of the competitor and resume play once the glass and lockdown bar have been reinstalled. If for any reason the flipper cannot be held up during this process, the balls will be inserted in the plunger lane. If a ball is accidently drained while being removed from the stuck or frozen location, the player will be granted an additional ball at the end of their game with a start of a new game. This is only done if needed, if the player that had froze or stuck the ball already has advanced, then there is no need to do so. If this situation happens in open play, the same option takes place, but the additional ball score total is added to the previous score. If a player decides to attempt to free a stuck ball by shaking, slapping or shifting a machine, this will be done at their own risk and Pinbash is not responsible for any outcome to the detriment of that player. Ball trapping with additional flippers is not considered a rule violation as any player can do this.

IX. PLAYER ERROR

Pinbash will not be responsible for a player that plays out of turn accidently. Both players when competing head to head must be aware of the situation and who's score is which player etc. If you receive and extra ball and do not play it, leave the machine, then that is the fault of the player being unaware of the situation.

No players or observers are allowed to give advice during a competing players game. If you care to offer advice to a specific player, please do so at the appropriate time. Pinbash is totally for the education of pinball and pinball rule sets, but at the appropriate time, which is NOT during open or tournament play. Practice times are designated for this as well prior to that actual tournament starting.

X. MACHINE SETTINGS

Each machine will be set differently. At the start of practice, this is how machines will remain until the conclusion of the tournament. You are encouraged to play each machine that you may later be competing on and determine the rules, settings etc.

XI. PERSONAL CONDUCT OF YOURSELF, TREATMENT OF MACHINES & VENUE

Any player who tilts his/her own ball will any additional penalty other than his/her loss of ball. If the penalty on an older machine is loss of game, subsequent player will be held to that penalty. If a player slam tiles a machine and ends their competitors game as well, the player who has committed the action will take a loss by default even if it is the deciding game/ball/play etc. Depending on the severity of the situation, this player may also be disqualified from the tournament. Please treat machines with respect, we understand the spirit of competition, but we must draw the line at abuse of the machines.

Please be advised in advance that no excessive foul language, over the top intimidation of players or abuse of machines or the venue will be tolerated. All applicable local, state and federal laws apply for Pinbash events.

Food and Drink will have their designated areas and are not to be brought into the playing area.

Smoking will also have its designated area(s) and will not be tolerated within the venue unless otherwise announced or understood prior to the start of the tournament .

Any person(s) who intentionally interfere with tournament play, tamper with machines in an effort to cheat or creative an unnatural or unfair advantage will be removed from the venue for the entirety of the event. Discipline may also be handed down on future Pinbash and associated events. Tampering with scoring systems or game results will also not be tolerated. If a player or spectator is engaged in any of this behavior, he/she will be ejected from the tournament without prior notice. He/she may also be subject to further discipline if applicable.

Any collaborative effort between players to effect the outcome of the tournament will be dealt with accordingly. An automatic forfeit for the rest of the tournament will be handed down. If it is suspected to be ongoing, then the player in question may receive an extended or permanent ban.

Any player that delays the progress of a game for greater than 30 seconds for any reason other than a ruling or an outside inference will be subject to a warning. It will be noted and if continued, said player will be subject to a loss of ball or game depending on the scenario.

Bangbacks, death saves etc. are not permitted at anytime. Please be advised that if these techniques are used during the tournament or practice, you are subject to ejection from the tournament on that given day. If the problem continues, said player will be disqualified from the event and subject to future discipline if necessary.

Abuse of machines or Pinbash tournament equipment will not be tolerated. If you are punching glass or lockdown bar, excessively shaking or rocking a machine after your turn or game is complete, this will be considered abuse. Please respect the venue and the tournament. Excessive abuse will not be tolerated and will be cause for ejection and disqualification from the tournament. Further action will be taken if these rules are not followed. Actions can extend to future events if the tournament director sees fit.

If you are under the age of 16 and are competing, we ask that you are accompanied by an adult or legal guardian.

Any violation of these rules will be cause for removal from the venue. Please respect our rules.

XII. SPECIAL/CIRCUMSTANTIAL SCORE HANDLING

Any player that scores the maximum amount of points on any given machine will be give that as a total. If for any reason that score is tied, a one ball playoff will be completed to determine the winner. If your score rolls over to a zero score, said player is responsible for immediate notification of a tournament official.

Games lists will be provided 3 days before the start of the tournament.

Play cut offs will be 30 minutes before the closing time of the venue, players will be allowed to finish their games if they have started prior to that time. If you decide to start a game after the cut off, your game will be terminated if it goes past the closing time of the venue. Starting a game after cut off will be allowed, player must understand that they cannot continue the game past the closing time of the venue.